As the Pale City remains near-desolate and becomes populated with horrible monsters, the Thin Man waits deep within the Signal Tower. The Transmission also allows televisions to brainwash, physically distort or even absorb (evident by the loose clothes littering the city) any citizen who views the televisions. The Transmission also grants unusual properties to the televisions within its radius, allowing the Thin Man to travel through them at will.
Under the Thin Man's ownership, the Signal Tower is broadcasting a "Transmission" that has horrifically warped the Pale City, those who inhabit it and potentially other locations and people beyond the Pale City. It is assumed that he is the owner of the Signal Tower, a massive skyscraper located deep within the Pale City. Until the end of Little Nightmares II, very little is known about the Thin Man and how he managed to obtain his powers.
The Signal Tower, the presumed home of the Thin Man and the source of all the horrors seen in the Pale City. To further allude to the theme of televisions, the Thin Man possesses a glitchy, static aura that occasionally causes him to blur, twitch, glow a blueish color and flicker whenever he moves.
#Mono little nightmares skin
Possessing an overall bleak color palette with his pale skin and dark suit, the Thin Man overall resembles a man one might see on old, black and white television from the 1940s to 1950s due to his connection with all of the televisions in the Pale City. He adorns a gray-black suit, a white shirt underneath and a gray-black fedora. He appears to have a clean-shaven, middle-aged looking face with wrinkles, sunken eyes he always seems to keep shut, sharp cheekbones and a deathly pale complexion. The Thin Man is an extremely tall, flexible and emaciated humanoid entity with unnaturally long limbs. On the other hand, if the Thin Man himself is not a future version of Mono but rather an identity assumed by those who serve as a conduit for the Signal Tower, then the Thin Man may be trying to prevent Mono from succeeding him by hunting him down and kidnapping Six. Furthermore, the Thin Man's motivation for capturing Mono, while vague, may be to prevent Mono from suffering the same fate as he did, which would in turn thwart a time loop. The reason behind the Thin Man's decision to go for Six first may stem from vengeful animosity towards the girl, as the end of Little Nightmares II heavily implies that the Thin Man is an older, future version of Mono who became the Thin Man after he was left behind at the Signal Tower by Six. During their first encounter, it is made very clear that the Thin Man is more intent on capturing Six than Mono, immediately snatching Six away while paying little attention to Mono while he is cornered. The only known way to combat the Thin Man is by tuning into the Transmission and using it against him, which is what allows Mono to defeat him.ĭespite having kidnapped at least one child before, the Thin Man is unusually focused on stopping Mono and Six, relentlessly hunting them once he is made aware of their presence deep within the Pale City. Among the rest of his abilities are being able to teleport at will, often using his teleportation to travel small distances ahead to catch up to Mono or get past certain obstacles the distortion of reality itself via his control over the Transmission that has left the Pale City warped and desolate slowing down time for anyone who is within his presence and some form of telekinesis, as he is able to occasionally open doors without touching them and can pull Mono or Six into his hand without making physical contact with them once he closes in on them. He uses this ability to travel through the Pale City and its outskirts efficiently. Similarly to Mono, the Thin Man can tune into the Transmission, allowing him to use televisions as portals by making physical contact with their screens. The Thin Man's presence always seems to emit noises one would hear on an old television, such as buzzing and signal screeching. While the Hunter, the Teacher and the Doctor are all shown to be highly aggressive, violent and hasty, the Thin Man's demeanor is eerily nonbelligerent and calm, since he patiently pursues the Mono and Six at his own pace, but remains hostile nonetheless. The Thin Man shares the characteristic of not speaking a single line of dialogue with the rest of the characters in the games, but his general behavior and abilities are unlike any of the other antagonists encountered in Little Nightmares II.